//#pragma once
#ifndef STDAFX_H
#define STDAFX_H

#ifdef _WINDOWS
#include <windows.h>								// Header File For Windows
#endif
#include <GL/gl.h>								// Header File For The OpenGL32 Library
#include <GL/glut.h>								// Header File For The GLu32 Library

#include "VlareElementMemberDefinitions.h"

#include "Hook.h"
#include "Element.h"
#include "DynamicData.h"
#include "Vlare.h"



#include "Visualizer.h"

#include "OpenGLVisualizer.h"
#include "VlareImpl.h"

#include "HostApp.h"
//#pragma comment(lib, "glut32.lib")

#endif
